La sortie se rapproche en Europe

Ecrit par Proteus, le 01-09-2009

C'est bientôt la date fatidique de sortie officielle pour Champions Online! C'est déjà parti pour l'Amérique du Nord, et ce sera le 4 septembre pour nous européens. Vous trouverez à la suite le communiqué annonçant les dates de release, ainsi qu'un article à propos de cette journée très spéciale de sortie en Amérique du Nord.


Champions Online Ships!

(New York, NY) September 1, 2009 –
Atari Inc., one of the world’s most recognized videogame publishers, and Cryptic Studios, creators of the acclaimed City of Heroes and City of Villains are proud to unleash the ultimate superhero universe: Champions Online™ is now available for Windows PC online and at stores across North America and will be available in Europe on September 4, 2009. Based on the award winning pen and paper role-playing game, Champions, from HERO Games and powered by the groundbreaking Cryptic Engine, Champions Online taps into a rich universe of heroes and villains with unparalleled intrigue and adventure.

Cryptic Studios, already a leading developer and publisher of massively multiplayer online role-playing games (MMORPGs), has taken the genre to new heights with Champions Online’s fast paced, “real time” action combat and the power of total customization. Through Champions’ unique character customization tool the player can create and individualize every component of their hero: name, back story, costume, powers and abilities can all be modified in countless ways. In addition to allowing players to transform into the ultimate hero, gamers can craft an enemy of the extreme opposite, concoct a villainous history for their ultimate foe and guarantee themselves a truly unique experience.

“Champions Online is a great addition to Atari’s line-up,” said John Needham, CEO of Cryptic Studios. “After considerable anticipation and excitement, we are thrilled to present Champions to fans and gamers worldwide, and look forward to seeing what players create with the game’s limitless customization options. We are already hard at work developing new content and updates that will expand the Champions Online world even further.”

Champions Online brings epic heroism back to the MMORPG genre with depth that will certainly challenge the most experienced online gamers, while its fast paced action promises to engage new entrants to the online superhero universe. Enter a world where the diabolical genius Dr. Destroyer has returned to wreak havoc. After he single-handedly destroyed the city of Detroit, many thought he had perished in the colossal explosion, but he is back to inflict his evil plans on the unsuspecting world. Join with Defender and the legendary Champions to stop Dr. Destroyer and his minions in an ultimate showdown of good versus evil.


State of the Game: Launch Day Special!

Hello, Champions!

It’s been an amazing early start weekend, and we’ve been burning the midnight neutronium responding to issues you’ve found and following your suggestions to make the game feel and play better. It’s never too early to start that communication between players and developers, so we’ve carried that essential interaction from beta right into the game launching. We’re reading and listening, and addressing things as quickly as we can.

Based on your play experiences and feedback, we’re making some adjustments in anticipation of the rest of the gaming universe joining us! Here’s the skinny on what we’re up to.

A good number of players have noted that the game isn’t challenging enough, especially at higher levels. We’re usually going to initially err on the side of it being too easy, and then trial and dial in on just the right balance as best we can. We’ve made a couple of broader course corrections over the past weeks, and we’re very close to the experience we all want. To further that direction, we’re doing some fine tuning in the following areas:

We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.

We increased “non-shtick” enemy damage to compensate for AI / animation delays. This particularly affects Henchmen who did not attack at the expected rate on which other areas of combat effectiveness are balanced. The change represents a 25% increase in this type of damage.

We also increased “shtick-based” damage for Super Villain class enemies and above. They were incorrectly using the Master Villain class damage tables, making our most difficult enemies much weaker than intended.

Finally, we have removed the consumable items that were giving a straight 33% increase to Health and Energy from vendors. These were artifacts of the beta test that were accidently not removed from the live version of the game.

We’ve fixing a data bug where players incorrectly received 75% of an enemy’s experience amount no matter the disparity in level. More than a difference of 4 levels now gains the player no experience.

We’ve added a timer to the Scared Straight mission so that while it remains repeatable, it will not be exploitable. We have also reduced the amount of experience for repeated versions of the mission.

The top speed of travel power speeds has been reduced by 15% as part of how we’re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.

We found and fixed an error in the overall drop-rate tables that drastically reduced the number of upgrades coming from defeated enemies. This change increases the number of upgrades that drop from enemies in the approximately four-fold.

Retcon cost has been lowered across the board, making alterations in your character's powers and advantages much simpler to accomplish.

We’ve activated all of the special edition action figures in the C Store. So if you got Cryptic Points to spend as part of a promotional purchase of the game, you start your collection now! Cryptic Points will go on sale soon.

Sorcery powers are now being properly counted towards unlocking other powers in their power set.

We’re aware of a data bug that causes Snake Bucks and Unity Merits to not display in your character sheet. They *are* there, you just can’t see them until we get the fix checked in.

Today we’re announcing our plans for Blood Moon – our first FREE update to the game. We’re diving right in to making more content for you, but I don’t want to spoil the awesome job the crew did on the announcement page, so keep your eyes on the website!

See you online, heroes!

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